In this puzzle game based on the rules of chess, an evil spirit takes over all the pieces on the board
Development status: Released October 13, 2016 (Android)
Platform: Android, Browser
or Play Here Download on Google Play
Features:Unique puzzles based on chess: Use one piece to capture another, then use that piece to capture the next, until all pieces are gone.
Puzzle generating algorithm, creating endless puzzles of various sizes.
Build constructions of various colors and sizes using the blocks that appear on the conveyor belt
Development status: Released May 22, 2016 (Android)
Platform: Android, Browser
or Play Here Download on Google Play (unavailable)
Build the constructions as displayed, by dragging around the blocks coming from the top of the screen.
Endless mode, over 100 special challenges of various difficulty levels and endless generated challenges.
The Garden of Hralm
A fantasy worldbuilding project and Dungeons and Dragons homebrew/character sheet app
Genre: Table Top RPG
Development Status: Active development (2023)
Creative writing set in a fantasy world I created
Over 35.000 words in stories, descriptions and articles
Character sheet app to apply the world in a homebrew version of Dungeons and Dragons 5th Edition
– Obsidian Folder C# Scripts
Trees in Space
Build bots to collect resources, explore and fight on various planets
Genre: Incremental, Strategy
Development status: Prototype (2022)
Platform: Browser, Android
Incremental gameplay with progression through unlocking bots, upgrading them and unlocking new types of planets
Strategic gameplay with a focus on resource management
Procedurally generated planets and maps
Play here on itch.io
Trello – C# Scripts
Anytime a shot is fired, a card is played
Genre: Shooter, Roguelike, Card Game
Development status: Prototype (2017-2019)
Roguelike-style runs which are different every time depending on what cards you find and how you use them.
Build a deck of level cards that determines what challenges you will face in the game’s strange dimensional Rifts.
Exciting shooter gameplay in which a deck of ammunition cards decides what happens when you fire.
4 characters with completely different play styles and available cards.
Design Wiki – Card Database
Experience the world as it might have been in medieval times, through various grid-based puzzles
Genre: Puzzle, Augmented Reality
Development status: Prototype (2019-2020)
Location-Based gameplay: Players have to visit actual locations in the world to progress
Player Progression: As players complete various puzzles, their character becomes stronger and has more available options
Various unique grid-based puzzles that represent Combat, Woodcutting, Fishing, Mining and Crafting.
Trello – Design Wiki
A (digital) board-game about mail men gone mad
Development status: Prototype (2018)
Roll different numbers of dice to determine how the mailmen travel the board and pick up/deliver packages
4 different classes of mailmen with different specialties
Various harmful and helpful effects that are rolled for at the end of rounds
Over the years I have created over 20 small games as gifts for family birthdays, special occasions and holidays. With these games I often tried something I had never done before in order to broaden my skillset and experiment with new kinds of games, such as different genres, multiplayer or location-based games.
An online competitive deckbuilder combining two of my brother’s favorite cardgames
Genre: Cardgame, Deckbuilder
Development Status: Released (May 14, 2019)
Platform: Android, Browser
An Augmented Reality game in which photographs have to be found in the real world
Genre: Augmented Reality
Development Status: Released (May 7, 2019)
2 sets of photographs in 2 cities that have to be found in order to reveal a gift.
Location-based gameplay; you have to travel to the actual locations in the real world to complete the game
An Arsenal/football themed breakout game
Development Status: Released (May 7, 2018)
Physics driven brick breaking game
Various upgrades and harmful effects that spawn when blocks are broken
Level generating algorithm that can turn any image into a level
Puppets and Pawns
In a medieval fantasy city where tensions between various factions run high, manipulate the balance of power and lead your criminal organisation to gain control of the city.
Genre: Grand Stategy
Status: Game Design (2016)
Explore a medieval fantasy city with many distinct characters and factions that will be different every time the game is played.
Recruit agents with a large variety of different personalities, roles and skills to expand your criminal enterprise.
Send your agents out on tactical crime operations, such as burglaries, espionage, assassinations and raids, where they will have to avoid guards, traps and magical defenses.
Avoid investigation by the City Guard, to prevent your notoriety from reaching levels where the elite of the city will take action against you.
Navigate and manipulate the balance of power between the four major factions and the common people of the city.
Infiltrate the various factions of the and gain influence in them to expand your own power.
Many different paths leading to the same ultimate goal; taking control of the city.
Game Design Wiki
My personal website
Programming lessons created to be used at the schools where I teach programming to children
A place to display, host and distribute games and other projects I create